Andrew Teske

Software Dev. Games. Simulations.

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I build interactive systems and tools in Godot, Unity, and whatever I feel like. I taught CS labs at University of Oregon for Game Development and Computer Organization during my CS Master's. My background is in data and systems (MS Economics, BS Mathematics), and I love working with cellular automata and simulations.

  • MS Computer Science ’26
  • MS Economics ’19
  • BS Mathematics ’14

Preferred Tools

Languages

  • C
  • C++
  • C#
  • Python
  • Java

Programs

  • Godot
  • Unity
  • Krita
  • Photoshop
  • Blender

Selected work

Sim Sand: a voxel island with water, vegetation and a cloud above it, inside a wireframe simulation volume Sand Every voxel simulated on the GPU · needs WebGPU Mod Paladin character mod for Slay the Spire The Paladin Slay the Spire character mod · 60+ cards · ~9200 players Jam Place of Honor screenshot Place of Honor Kill The Computer Jam · 2 Weeks

All projects →

Find me

  • Emailateske@uoregon.edu
  • GitHubpudgypoultry
  • itch.ioaxiomata
  • LinkedInAndrew Teske

All the world's a game.

Projects

Jam Place of Honor: A game where you use punch cards to drive a skeleton. Place of Honor A game where you use punchcards to drive a skeleton. Mod Paladin character mod for Slay the Spire Paladin Character Mod — Slay the Spire Tirion Fordring translated into a deckbuilder. ~9200 players Tool Card Game Skeleton Godot addon for the backend of digital card games Sim Sand: a voxel island with water, vegetation and a cloud above it, inside a wireframe simulation volume Sand Every voxel simulated on the GPU in a compute shader · needs WebGPU Jam One-Armed Bandit screenshot One-Armed Bandit Brackeys Summer 2025 · 4 days Jam PANOPTICON screenshot PANOPTICON GMTK 2025 · 7 days Jam Bario's Life-Threatening Journey screenshot Bario's Life-Threatening Journey Mini Jame Gam #14 · 3 days Tool Float Conversion Teacher Godot app for learning integer–float conversion More on itch.io Everything else I have put out

Thoughts

Nothing posted yet.